The Uploaded Life: Personal evolution through self tracking

What happens when we add the power of Social/Mobile and always-on personal devices to the evolving health markets?

Peer pressure (social reinforcement) and data tracking have significantly contributed to the success of the $11B self improvement and $55B weight loss markets. Legacy business such as Weight Watchers have relied on snippets of painstakingly input data. Large companies, as well as, garage hackers are leveraging smaller, cheaper sensors and powerful mobile devices are accelerating the virtuous circle of goal setting, data collection, analysis and social motivation necessary to stimulate lasting and steady gains in health, sports performance or other areas of self evolution.

As start ups disrupt the space and incumbents are evolving, numerous questions arise:

  • What new opportunities will exist in widespread tracking?
  • How do you keep users engaged long enough to make meaningful changes?
  • What are the challenges of collecting and applying meaningful data?
  • Can a single offering service survive or will those aggregating multiple data streams dominate?
  • Can these services grow on an ad based model or is a subscription necessary?
  • How are companies using social motivation to encourage consistent engagement and long term participation?

Come and find out the answers to these and many more questions at the next MIT/Stanford Venture Lab (VLAB) event moderated by Gary Wolf, co-founder of The Quantified Self and editor of Wired Magazine. Click here to register.

When:
Tuesday, March 20, 2012
6:00 – 7:00pm Networking and Refreshments
7:00 – 8:30pm Panel Discussion and Q&A

Augmented Reality

VLAB October EventAugmented-Reality holds the promise of merging the physical world with information, but the ‘killer app’ remains elusive. Today, the rise of the smartphone and tablet – with powerful 3D, 4G, and high-res cameras – combined with significant advances in computer-vision, are finally unleashing the full power of AR. Technology leaders such as Intel, Qualcomm, and Nvidia, are targeting AR’s disruptive potential on mobile advertising, gaming, and education, by heavily investing in next-gen AR platforms.

With a market size projected to reach $1.5 billion by 2015, leading brands, entrepreneurs and investors are developing AR applications that meld virtual experiences with everyday consumer lives. But will the mass market embrace augmented reality experiences? How will these developments change the game for retailers, advertisers, teachers, and game and mobile applications — and which monetization models will be most successful?

Click here for more details and to register.

This month’s event will feature a special pre panel demo exhibition reception with the leading augmented reality companies. Don’t miss the opportunity to experience these innovative AR experiences live and meet the founders of these technologies. Demos from Aurasma, Zugara, Total Immersion, SportVision, QualcommGoldRun and Vissee.

Moderator:
William “Whurley” Hurley, GM of Chaotic Moon Labs

Panelists:
Bruno Uzzan, CEO & Co-Founder, Total Immersion
Jay Wright, Senior Director of Business Development, Qualcomm
Vivian Rosenthal, Founder and CEO of GoldRun
Dr. Manu Kumar, Chief Firestarter, K9 Ventures

When:
Tuesday, October 18, 2011
6:00pm – 7:00pm: Networking and Refreshments
7:00pm – 8:30pm: Panel Discussion and Q&A

Got a cross-platform app for that?

According to a recent eMarketer article based on a report from DM2PRO and Quattro Wireless, apps for social networks in addition to mobile apps are under consideration by more marketers than ever before. Among those marketers who already had an app in 2009, Facebook was the leading platform.

Spending on social apps, however, will stagnate even though more marketers have already developed the applications.

Fewer than one-half of marketers created either a mobile or social app in 2009, but most plan to invest in a mobile app this year. The iPhone is the platform of choice, followed by Android.

There’s some solid reasoning behind the choice to move more resources to mobile. According to Scott Monty “The strategy: [is to] create more opportunity for engagement with customers. On social networks, we’ll see a greater opportunity for reach, targeting and sharing, but with mobile there’s more creative control and the ability to have a message stick with the recipient longer.”

The top one-third of marketers using mobile apps planned to up their investments by 75% or more. The reasons:

  • increase in mobile use by target audience
  • increased standardization in mobile
  • better tools to build mobile apps
  • and notably: the ability to create flashed based cross-platform apps.

Summary: during 2010 we are going to see interesting cross-platform app based campaigns leveraging each of  the distinct characteristics of social and mobile.