The Uploaded Life: Personal evolution through self tracking

What happens when we add the power of Social/Mobile and always-on personal devices to the evolving health markets?

Peer pressure (social reinforcement) and data tracking have significantly contributed to the success of the $11B self improvement and $55B weight loss markets. Legacy business such as Weight Watchers have relied on snippets of painstakingly input data. Large companies, as well as, garage hackers are leveraging smaller, cheaper sensors and powerful mobile devices are accelerating the virtuous circle of goal setting, data collection, analysis and social motivation necessary to stimulate lasting and steady gains in health, sports performance or other areas of self evolution.

As start ups disrupt the space and incumbents are evolving, numerous questions arise:

  • What new opportunities will exist in widespread tracking?
  • How do you keep users engaged long enough to make meaningful changes?
  • What are the challenges of collecting and applying meaningful data?
  • Can a single offering service survive or will those aggregating multiple data streams dominate?
  • Can these services grow on an ad based model or is a subscription necessary?
  • How are companies using social motivation to encourage consistent engagement and long term participation?

Come and find out the answers to these and many more questions at the next MIT/Stanford Venture Lab (VLAB) event moderated by Gary Wolf, co-founder of The Quantified Self and editor of Wired Magazine. Click here to register.

When:
Tuesday, March 20, 2012
6:00 – 7:00pm Networking and Refreshments
7:00 – 8:30pm Panel Discussion and Q&A

Ten technology-driven business trends to watch

The McKinsey Global Institute recently published a paper describing 10 technology-driven business trends that are reshaping the business strategy across all industries. The surging  web technologies, the increased computing power, and fast and ubiquitous communications are reshaping every aspect of business, from human capital, sales and marketing, customer care, R&D to organizational structures.

  • Trend 1: Crowdsourcing
  • Trend 2: New Boundaries for Organizations
  • Trend 3: Collaboration Networks
  • Trend 4: The ’Internet of Things’
  • Trend 5: Data Exhaust
  • Trend 6: Tech’s Environmental Footprint
  • Trend 7: Software as a Service (SaaS)
  • Trend 8: Multi-sided business models
  • Trend 9: Bottom up Innovation
  • Trend 10: Government 2.0

The rapidly shifting technology touches every aspect of a company, hence executives need to think strategically about how to adapt management and organizational structures to meet these new demands and opportunities.

The impact of the first six trends will often vary considerably in different parts of the organization and should be managed assigning the responsibility for identifying the specific implications of each issue to functional groups and business units. In addition, because some of the most powerful applications of these trends will cut across traditional organizational boundaries, executives should also identify parts of the company that are handling similar issues and make them work together.

Software-as-a-Service, Multi-sided Business Models, and Bottom up Innovation are causing far-reaching changes in the business environment that require shifts in a company’s strategy. CEOs and their immediate senior teams should start monitoring these issues to generate the interdisciplinary, enterprise-wide insights needed to take full advantage these trends. Once opportunities start emerging, senior executives should quickly test these on a small, closed environment and then expand successes quickly to other areas.

And finally the tenth trend, using technology to improve communities and generate societal benefits by linking citizens, requires action by not just senior business executives but also leaders in government, nongovernmental organizations, and citizens.

DoD Armed with New and Social Media

The U.S. Department of Defense released on February 26, 2010 its official new media and social media policy. The Directive-Type Memorandum 09-026, which is effective immediately, states that DoD employees (including U.S. Army, Air Force, Navy, and Marines) can use and participate in new media and social networking sites like Twitter, Facebook, YouTube, blogs, and forums.

Last year, David Meerman Scott interviewed Roxie Merritt, Director of New Media Operations at the Office of the Secretary of Defense for Public Affairs in the DoD (the top social media person at the DoD) and told him about the need for this policy: “It’s not about controlling the message any more. It’s about giving people as much information and resources and facts as they can.”

Many large and small companies block employee access to YouTube, Facebook, and other social networking sites (David Meerman Scott’s guestimate is 25% US corporations). Some of the mentioned reasons are:

- Drain to productivity
- Security issue within the company computer systems
- People may harm the company brand should employees reveal too much information
- Bandwidth

With some three million employees, the DoD is one of the largest organizations in the world. And in fact, I hardly can think of any other organization to which security and information leaks could be more crucial. If the DoD can, so can any organization.

Got a cross-platform app for that?

According to a recent eMarketer article based on a report from DM2PRO and Quattro Wireless, apps for social networks in addition to mobile apps are under consideration by more marketers than ever before. Among those marketers who already had an app in 2009, Facebook was the leading platform.

Spending on social apps, however, will stagnate even though more marketers have already developed the applications.

Fewer than one-half of marketers created either a mobile or social app in 2009, but most plan to invest in a mobile app this year. The iPhone is the platform of choice, followed by Android.

There’s some solid reasoning behind the choice to move more resources to mobile. According to Scott Monty “The strategy: [is to] create more opportunity for engagement with customers. On social networks, we’ll see a greater opportunity for reach, targeting and sharing, but with mobile there’s more creative control and the ability to have a message stick with the recipient longer.”

The top one-third of marketers using mobile apps planned to up their investments by 75% or more. The reasons:

  • increase in mobile use by target audience
  • increased standardization in mobile
  • better tools to build mobile apps
  • and notably: the ability to create flashed based cross-platform apps.

Summary: during 2010 we are going to see interesting cross-platform app based campaigns leveraging each of  the distinct characteristics of social and mobile.

VLAB Event – Virtual Goods

Tomorrow night at 6pm in Santa Clara, California, the MIT/Stanford VLAB (Venture Lab) is hosting an event on the future of virtual goods titled Virtual Goods: Runaway Growth Opens New Opportunities to Monetize.

Virtual goods are quickly becoming a powerful new online monetization model, with users buying gifts, swords, clothes, and other digital items to enhance their experience in social networks and games.

Today the market for Virtual Goods (VG) is already $1 Billion in the United States alone, and is expected to grow 80% to $1,800,000 next year. In Asia, the market is already seven times that of the United States, $7 Billion and more amazingly, in China, VG revenues actually exceed on-line ad revenues.

This event is going to be very very interesting with Justin Smith founder of Inside Network, the first service dedicated to providing business information and market research to the Facebook platform and social gaming ecosystem as the moderator and Brian Balfour, Founder and VP Product Marketing at Viximo, Jude Gomila, Co-Founder and President of Heyzap, Bill Grosso, CTO and SVP Product at Live Gamer, as well as Owen Mahoney, CEO at Outspark as panelists. I’m very excited to be part of the team organizing this outstanding event.

Space is limited, reserve your spot today as we are projecting no walk-in tickets availability tomorrow. Look forward to seeing you there!

  • When: Tuesday, December 8, 2009
  • Time: 6:00pm – 8:30pm
  • Where: Sun Microsystems Auditorium SCA03, 4030 George Sellon Circle, Santa Clara, CA 95054 (map) (not Stanford GSB)

Your brand is what your customers say it is

Your customers have their own idea about your brand and with today’s social technologies they communicate with each other and decide what your brand is. Listen to what they say and:

  1. Find out what your brand stands for: Monitor the difference between the message you are trying to get across with what your customers or people and general are talking about.
  2. Understand how the conversation is shifting in time: Social media can give you better answers than surveys on a weekly or even daily basis. There is a growing evidence about the correlation between social media buzz and sales.
  3. Identify the influence sources: Find the people talking about your products, the so called influencers and cultivate them.
  4. Manage PR crises: Monitoring your brand is an early warning system allowing to respond to a crisis before it escalates.
  5. Generate new ideas: Listen and you can tap into the ideas your customers may have for new products or services

If listening to your customers is your current goal, expect at some point to be talking to them using social technologies– every fruitful conversation includes listening and talking.

Your social media plan in four steps

You realized your company needs to get involved in Social Media, but don’t know how to implement it? Follow these four proven steps to create your Social Media plan:

  1. Define the engagement type of your customers
    It is crucial to know what your customers are already doing– your strategy should leverage this activity. Define whether they tend to be creators (of content), critics (posting ratings, reviews, etc.), collectors (of information), joiners (of networking sites), spectators (reading blogs, listening podcasts, etc) or are simply inactive. A helpful tool for this assessment can be found here.
  2. Define your Social Media goal
    Your company can pursue five basic goals with social media:

    • Listen: The use of Social Media for research and better understanding of your customers
    • Talk: The use of Social Media to extend the existing digital marketing spreading messages about your company
    • Energize: The use of Social Media to fuel viral marketing via your most engaged customers
    • Support: The use of Social Media to enable customers to support each other
    • Embrace: The use of Social Media to crowd-source your product/service development
  3. Define your Social Media strategy
    Basically the Social Media strategy should provide an answer to the questions: a) how will you engage your customers? and b) how will this engagement grow over time? Keep always in mind that the Social Media strategy should align the type of engagement of your customers with your company’s Social Media goal. For example you don’t want to build a social media strategy to enable customers to support each other (Support Goal) only to find out that your customers are more like to join social networks like Facebook (joiners group).
  4. Define your Social Media platform/technology
    Last but not least, it is relatively easy to decide on the appropriate technology (blogs, wikis, widgets, social networks, etc.) once you defined the engagement type of your customers, your social media goals and strategy.


Social technology growth marches on in 2009

Josh Bernoff, co-author of Groundswell: Winning in a World Transformed by Social Technologies (Harvard Business Press, 2008) and  Senior VP at Forrester Research released the latest analysis regarding the adoption of social media and its technologies: This year more than four out of five online Americans are active in either creating, participating in, or reading some form of social content at least once a month.

First of, a little background information. Forrester analyzes consumers’ participation in social technologies with a tool called the “Social Technographics Profile” (check my post and use the same tool of this analysis here). The profile puts online people into overlapping groups based on their participation.  Groups and  behaviors are graphically shown in a ladder (Figure 1):

The ladder categories are kept consistent to allow Forrester to make year-to-year comparisons, across ages and genders, and across geographies. Thus, more interesting than the results of 2009, is the trend over the last 3 years (Figure 2):

  • Trend of Creators, Critics and Collectors:
    In the US, social technology Creators and Collectors grew slowly, and Critics didn’t grow at all. Creator activity appeals only to those who like to create or upload content, and regardless of the ease of blogging and YouTube uploading, this doesn’t appeal everybody. As for Critics, those who react to content, this group hasn’t grown at all. According to Bernoff, this is a result of a small but actual decrease in the number of people contributing to discussion forums due to the fact that much of this activity has been sucked into social network sites like Facebook.
  • Trend of Joiners, Spectators and Inactives:
    Joiner activity exploded and Spectators became nearly universal. The explosion in Joiners from 35% to 51% of online Americans reflects the appeal of Facebook, as both press coverage and invitations from friends suck more of us into social networks. Spectators — those consuming social content — reached all the way to 73% of online Americans.
  • Trend by Age:
    Looking at the data by age, the participation among those under 35 is nearly universal (less than 10% Inactives) and even among those 55 and over, is about two-thirds.
  • International Trends:
    Europeans adopt these technologies more slowly than in the US, with about 40% Inactives in the countries where Forrester does surveys. The Netherlands and Sweden have the most participation, Italy has the most Creators, and social networks are most popular in the UK.

Summary:

This data should end any skepticism about whether social media is real. The trend is clear: soon, if a person is online, it will almost certainly be consuming some sort of social technologies. With the level of social content being put out there, it will be virtually impossible for anyone online not to be a Spectator. And last but not least, social media is usually thought to be a way to engage younger generations, but the data shows that participation of older generations is considerable and growing at faster pace than that of the younger ones.

Today a successful digital marketing strategy should always include social media, either in the company’s own site, microsite, etc. or in a social a networking platform such as Facebook, Twitter and the like.

Want to profile your customers?

Companies often approach Social Media as a list of technologies to be deployed as needed — a blog here, a community there — to achieve a marketing goal. But a more coherent approach is to start with your target audience and determine what kind of relationship you want to build with them, based on what they are ready for.

Forrester developed this tool that allows you to classify consumers into six overlapping levels of participation in various markets. Try it, the results are very interesting!

  • For an explanation of these groups (Creators, Critics, etc.) and in depth analysis of the latest data, read this post.
  • Bars indicate the percentage of the selected demographic that are in each Social Technographics group.
  • The white marks indicate the same percentages for the whole population of the country selected.
  • The index indicates how the demographic compares to the population — a score of 100 means the demographic is the same as the population average.
  • Branding with Facebook’s vanity URLs

    Starting Sunday, June 28 at 12:01am EST, Facebook has allowed all page owners to register a so called vanity URL.

    With a vanity URL, brands can improve their presence on the web. These URLs can be easily recognized anywhere (i.e. http://www.facebook.com/audi for Audi), and they can help a profile page appear more prominently in search results. There’s another incentive to get a vanity URL: preventing someone else to use a vanity URL with your brand.

    Vanity URLs come when FB is rolling out a number of other public-facing features useful to brands. FB’s new “Everything is Public by Default” setting allows to send out status updates and other information that are publicly available. This is excellent for brands, as a public-facing profile can be viewed by anyone. Companies can now have their social media presence established as a true extension of their brands, products and services.

    FB is also making ads more interactive. For example, you might see an ad for a brand’s page, see a “become a fan” button, and officially become a fan without having going to the page itself. Vanity URLs facilitate consistency with the ad message or title.

    Summary: FB is blending advertising with content users are sharing. The URLs make the brand more transmittable and accessible, while the ads invite users to create and disseminate co-created content. This branded content then becomes increasingly public and relevant.